1 00:00:00,720 --> 00:00:03,150 All right, let's start making our lava pool. 2 00:00:03,150 --> 00:00:05,850 And I am about in the center of the world. 3 00:00:05,850 --> 00:00:11,970 If you remember, at the end of the terrain video, I made this cracked lava spot about in the center. 4 00:00:11,970 --> 00:00:14,070 So I'm going to add a part. 5 00:00:14,070 --> 00:00:17,880 I'll add a cylinder and we'll get it closer to the center. 6 00:00:19,020 --> 00:00:19,740 There we go. 7 00:00:19,740 --> 00:00:20,880 Collisions are off. 8 00:00:20,880 --> 00:00:24,720 So when I hit rotate, I'll be able to rotate it without it going in the ground. 9 00:00:25,200 --> 00:00:25,950 There we go. 10 00:00:26,220 --> 00:00:28,380 And let's call this lava pool. 11 00:00:28,380 --> 00:00:29,580 So I got my part. 12 00:00:29,760 --> 00:00:31,560 Lava pool. 13 00:00:32,280 --> 00:00:32,760 Cool. 14 00:00:32,760 --> 00:00:34,440 Let's make it really red. 15 00:00:34,440 --> 00:00:35,790 So I went to my brick color. 16 00:00:35,790 --> 00:00:38,610 If you didn't see that, I made it really red. 17 00:00:38,610 --> 00:00:43,980 I'm going to go to the material and I'm going to click on Cracked Lava. 18 00:00:44,010 --> 00:00:45,240 There we go. 19 00:00:45,420 --> 00:00:48,660 Let's go down to size four. 20 00:00:48,660 --> 00:00:49,080 Now. 21 00:00:49,080 --> 00:00:53,310 I'll make it 0.5 comma five, comma five. 22 00:00:53,460 --> 00:00:53,970 Right. 23 00:00:54,870 --> 00:00:56,520 And let's move that to the ground. 24 00:00:56,520 --> 00:01:02,190 I'll turn collisions on, hit the move, bump it to the ground, turn collisions off. 25 00:01:02,730 --> 00:01:05,310 Now let's go to our terrain editor. 26 00:01:05,430 --> 00:01:11,640 Click that, go to edit and let's grow some basalt around it. 27 00:01:11,640 --> 00:01:13,350 Right, Because it looks kind of funny like that. 28 00:01:13,350 --> 00:01:13,650 You know what? 29 00:01:13,650 --> 00:01:15,930 I'm going to move this just a little bit so it's more centered. 30 00:01:15,930 --> 00:01:16,860 There we go. 31 00:01:17,340 --> 00:01:17,910 Cool. 32 00:01:18,120 --> 00:01:19,590 All right, grow. 33 00:01:20,280 --> 00:01:22,620 That's a that's a big base size. 34 00:01:22,650 --> 00:01:30,240 I change my base size down to like one and then strength maybe 0.3 ish, it looks like at some decimal 35 00:01:30,240 --> 00:01:31,080 places. 36 00:01:31,230 --> 00:01:32,220 Let's go to a plane. 37 00:01:32,220 --> 00:01:36,360 LOC hit off and select basalt. 38 00:01:36,660 --> 00:01:38,370 I'm just going to go around. 39 00:01:39,500 --> 00:01:41,730 I grow this area up a little bit. 40 00:01:44,190 --> 00:01:45,330 That should work. 41 00:01:45,390 --> 00:01:47,130 That might even be more than I need. 42 00:01:48,240 --> 00:01:49,020 That's fine. 43 00:01:49,350 --> 00:01:51,180 Maybe a little more here. 44 00:01:53,380 --> 00:01:53,730 Cool. 45 00:01:53,740 --> 00:01:55,240 Let's go ahead and close that. 46 00:01:55,240 --> 00:02:01,630 And now I'm going to make this bigger so that it goes inside in the seams of this basalt. 47 00:02:01,630 --> 00:02:06,690 So let me go to my scale, make sure collisions are still off like this. 48 00:02:06,700 --> 00:02:07,420 Bigger. 49 00:02:13,770 --> 00:02:14,520 Blue. 50 00:02:15,780 --> 00:02:16,530 Here we go. 51 00:02:16,740 --> 00:02:19,770 All right, now, we don't have any we have a little bit of a seam right here. 52 00:02:20,370 --> 00:02:22,020 Can we can we fix that? 53 00:02:25,360 --> 00:02:26,110 You know what I can do? 54 00:02:26,110 --> 00:02:27,820 I can push it down a little bit. 55 00:02:27,820 --> 00:02:28,960 Move. 56 00:02:32,070 --> 00:02:33,490 That shall work. 57 00:02:33,510 --> 00:02:34,490 That's pretty good. 58 00:02:34,500 --> 00:02:35,670 No seams. 59 00:02:36,030 --> 00:02:36,810 It's looking good. 60 00:02:36,960 --> 00:02:38,820 All right, let's add some smoke to it. 61 00:02:39,210 --> 00:02:39,440 Right. 62 00:02:39,480 --> 00:02:40,770 So I have my lava pool. 63 00:02:40,770 --> 00:02:43,290 I'm going to have more than one part in here because I'm going to have smoke parts. 64 00:02:43,290 --> 00:02:50,700 So I'm going to right click on Lava Pool Group as model, and then I'm going to call this lava. 65 00:02:51,990 --> 00:02:53,700 I'm going to open up lava. 66 00:02:54,000 --> 00:02:57,450 I'm going to add a part, hit the plus part. 67 00:02:57,480 --> 00:02:59,170 This is going to be my smoke part. 68 00:02:59,190 --> 00:03:02,070 I'm going to call it smoke part because I'm going to add smoke to it. 69 00:03:02,070 --> 00:03:03,940 So I don't want two things with the same name. 70 00:03:03,960 --> 00:03:05,340 Smoke part. 71 00:03:05,340 --> 00:03:07,770 We're going to get that anyway, but we're going to try to limit that. 72 00:03:08,490 --> 00:03:08,870 All right. 73 00:03:08,880 --> 00:03:12,130 Now let's make the size of that smoke part one by one by one. 74 00:03:12,150 --> 00:03:13,260 It's going to be small. 75 00:03:13,260 --> 00:03:15,010 It's just going to hold smoke, right? 76 00:03:15,060 --> 00:03:16,410 It's going to be invisible, too. 77 00:03:17,010 --> 00:03:23,520 So maybe move that here and let's turn can collide off. 78 00:03:23,820 --> 00:03:26,040 Anchored on. 79 00:03:27,430 --> 00:03:29,650 Scoot that in the ground. 80 00:03:29,980 --> 00:03:33,520 Transparency one. 81 00:03:34,150 --> 00:03:40,900 And while we're thinking about can collide and anchored let's do that to our Liverpool Liverpool. 82 00:03:41,710 --> 00:03:47,380 Can collide off, anchored on because we want to sink into it. 83 00:03:47,380 --> 00:03:47,700 Right? 84 00:03:47,710 --> 00:03:50,800 And we want it to go into the ground when we make it smaller. 85 00:03:51,610 --> 00:03:51,970 All right. 86 00:03:51,970 --> 00:03:53,950 So let's go back to our smoke part. 87 00:03:54,070 --> 00:04:00,100 Let's add some smoke as m o smoke. 88 00:04:00,810 --> 00:04:02,130 Gary, a lot of smoke. 89 00:04:02,520 --> 00:04:06,540 You're not going to get as much when you're playing because usually the the settings for the player 90 00:04:06,540 --> 00:04:11,250 have a little bit less particles that are being spewed out. 91 00:04:11,250 --> 00:04:11,760 Right. 92 00:04:11,790 --> 00:04:14,340 It depends on the player's settings. 93 00:04:14,460 --> 00:04:17,370 So we'll make opacity point to five. 94 00:04:17,460 --> 00:04:18,650 Play around with it. 95 00:04:18,660 --> 00:04:20,610 We're going to take a look at it a second. 96 00:04:20,640 --> 00:04:21,870 Let's get our smoke part. 97 00:04:21,870 --> 00:04:22,650 We'll do a control. 98 00:04:22,650 --> 00:04:26,250 DH Remember, collisions are off so it'll duplicate in place. 99 00:04:26,280 --> 00:04:28,170 Maybe drag this. 100 00:04:28,170 --> 00:04:33,720 I think I'll do three parts and do a control DH Drag that over here. 101 00:04:35,420 --> 00:04:36,320 That should work. 102 00:04:36,350 --> 00:04:37,410 Let's play it. 103 00:04:37,430 --> 00:04:38,870 Let's do play from here. 104 00:04:38,910 --> 00:04:39,230 Right. 105 00:04:39,230 --> 00:04:40,110 Play here. 106 00:04:40,130 --> 00:04:41,870 That way we don't have to run to it. 107 00:04:47,150 --> 00:04:47,980 That's pretty good. 108 00:04:47,990 --> 00:04:48,560 It's filling up. 109 00:04:48,560 --> 00:04:48,920 Nice. 110 00:04:48,950 --> 00:04:50,840 See, there's a much less smoke here. 111 00:04:53,960 --> 00:04:54,980 Cool. 112 00:04:55,310 --> 00:04:56,630 I think that's going to work. 113 00:04:56,660 --> 00:04:58,640 Let's add a sound real quick. 114 00:04:59,150 --> 00:05:00,350 Stop. 115 00:05:00,770 --> 00:05:02,450 Go to your toolbox. 116 00:05:02,780 --> 00:05:05,750 Go to audio under the marketplace. 117 00:05:05,750 --> 00:05:07,760 And I found one that was pretty good. 118 00:05:07,790 --> 00:05:08,960 It's called lava. 119 00:05:08,990 --> 00:05:12,170 I think it was like s f x. 120 00:05:14,020 --> 00:05:15,280 And what we got. 121 00:05:16,450 --> 00:05:17,350 Yeah. 122 00:05:18,040 --> 00:05:19,120 Yeah, that'll work. 123 00:05:20,170 --> 00:05:21,310 Let's put it on the pool. 124 00:05:21,310 --> 00:05:26,710 So let's click Liverpool hit insert, and then on that larva. 125 00:05:26,710 --> 00:05:29,830 SFX we're going to hit looped. 126 00:05:30,010 --> 00:05:31,330 We're going to hit playing. 127 00:05:31,630 --> 00:05:32,740 Let's see what we got. 128 00:05:33,340 --> 00:05:34,510 Let's hit the play here. 129 00:05:40,460 --> 00:05:42,140 Yeah, that's pretty good.